/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Tencent is pleased to support the open source community by making behaviac available.
//
// Copyright (C) 2015 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at http://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and limitations under the License.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

#include "behaviac/base/base.h"
#include "behaviac/behaviortree/nodes/conditions/conditionbase.h"

namespace behaviac
{
	ConditionBase::ConditionBase()
	{}

	ConditionBase::~ConditionBase()
	{}

	void ConditionBase::load(int version, const char* agentType, const properties_t& properties)
	{
		super::load(version, agentType, properties);
	}

	bool ConditionBase::IsValid(Agent* pAgent, BehaviorTask* pTask) const
	{
		if (!ConditionBase::DynamicCast(pTask->GetNode()))
		{
			return false;
		}
	
		return super::IsValid(pAgent, pTask);
	}


	ConditionBaseTask::ConditionBaseTask() : LeafTask()
	{
	}

	ConditionBaseTask::~ConditionBaseTask()
	{
	}


	bool ConditionBaseTask::isContinueTicking() const
	{
		return false;
	}

	bool ConditionBaseTask::onenter(Agent* pAgent)
	{
		BEHAVIAC_UNUSED_VAR(pAgent);
		return true;
	}

	void ConditionBaseTask::onexit(Agent* pAgent, EBTStatus s)
	{
		BEHAVIAC_UNUSED_VAR(pAgent);
		BEHAVIAC_UNUSED_VAR(s);
	}


	EBTStatus ConditionBaseTask::update(Agent* pAgent, EBTStatus childStatus)
	{
		BEHAVIAC_UNUSED_VAR(pAgent);
		BEHAVIAC_UNUSED_VAR(childStatus);

		return BT_SUCCESS;
	}

}